Alexander Rehm on LinkedIn: Kenshi, the genre-mashing open-world RPG from LO-FI GAMES LTD, has… (2024)

Alexander Rehm

Director of Live Ops at People can Fly || Opinions are my own

  • Report this post

Kenshi, the genre-mashing open-world RPG from LO-FI GAMES LTD, has achieved a remarkable feat – surpassing 2.3 million copies sold since its global launch!Originally released in December 2018, Kenshi took over five years to reach this impressive milestone. However, it continues to captivate players, boasting an impressive average of 39,000 daily active users on Steam."It's fantastic to see the Kenshi community keep growing," says Chris Hunt, Kenshi's Game Director. "We're excited to welcome new players from the Epic Games Store and can't wait to share news about the prequel, which is currently under development!"Kenshi's unique blend of RPG, strategy, and survival elements allows players to forge their own path within its vast 870 square kilometer world. Become a fearless warrior, a shrewd trader, a humble farmer, or even a slave – the choice is yours! Kenshi's quirky charm and wealth of opportunities have fostered a dedicated fanbase.Hunt's dedication to Kenshi is awe-inspiring. He began development in 2006 while working as a security guard, eventually launching the project as one of the first games on Steam Greenlight in 2013. After years of solo development, Hunt assembled a team to complete Kenshi in 2018. The game received positive reviews, earning a 75/100 average Metascore.Kenshi has transcended the boundaries of a game, cultivating a loyal community. It boasts a stellar 95% rating on Steam with over 69,000 user reviews and a staggering 14,600 mods created by passionate fans.Kenshi's journey is a testament to the power of a unique vision and a dedicated community. With a loyal player base, a thriving modding scene, and a prequel on the horizon, the future of Kenshi looks brighter than ever.(Source: https://lnkd.in/eiA5vhNB )

  • Alexander Rehm on LinkedIn: Kenshi, the genre-mashing open-world RPG from LO-FI GAMES LTD, has… (2)

30

2 Comments

Like Comment

Robert Wynne

Co-Founder & COO, Unannounced Studio; Product Director, Project GREAT WALL | China <-> US Gaming

1w

  • Report this comment

The game is such a creative step forward in sandbox open world management. Glad to see these developers getting credit and financial return for their work.

Like Reply

1Reaction

William Hinkle

Sr. Digital Marketer | Lifecycle / Growth Champion | Data Analyst | Aiming to enter the Gaming industry in 2024!

1w

  • Report this comment

One of the only games I ever bought through the greenlight program. Took them a little bit, but they definitely delivered,

Like Reply

1Reaction

See more comments

To view or add a comment, sign in

More Relevant Posts

  • Ioannis Koumoutzelis

    Creative and Production Services for Games &, VR - Game Design & Monetization, Production Design, Budget and Staff Planning, Project Planning, Outsourcing Management, Art Production, Game Production.

    • Report this post

    Anomaly? No. Not at all. It's where Fantasy RPG scale should be today. 2023.The massiveness of Baldur's Gate 3 makes many teams feel handicapped. Even the Diablo team which is powered by one of the largest bank accounts in the games industry and cratered the online fantasy RPG market for more than a month now making hundreds of millions.Larian, stirs the waters of the RPG market.Creates larger expectations, from future productions, at a scale, younger gamers had not experienced before and older had forgotten. A market that wants us to get used to productions that want to gross hundreds of millions by spending just a few. Of cheaply repeating the same armors and game bosses and calling them with a different name while their games sell at the highest price range. A practice that is understandable by a team of 10 or 20 people. But not of one with billions in their pocket.I understand small and medium budgetteams feeling the need to defend themselves, (although they shouldn't they are doing honest and often fantastic work within their budgets) and they are right to want to manage expectations, I have worked for both small and large teams and I have helped both kinds of team. But the audacity of some of the largest ones to come out and defend their cheap practices, and fear of risk, is on another level. Well done Larian Studios. You made an AMAZING game. Thank you.

    Why devs consider Baldur’s Gate 3 anomaly, not new standard for RPG genre: “It’s Rockstar-level nonsense for scope” | Game World Observer gameworldobserver.com

    2

    Like Comment

    To view or add a comment, sign in

  • Rafael Brown

    CEO & Founder at Symbol Zero // Microsoft Regional Director

    • Report this post

    Vampire the Masquerade Bloodlines 2 has changed developers. The game has gone from Hardsuit Labs to The Chinese Room. Interestingly, The Chinese Room wasn't brought into fix Hardsuit Labs' game, as much as to migrate it, re-envision, it, rework it, and rebuild it into a different game.-----PCGamer: "Vampire: The Masquerade - Bloodlines 2 has been quietly rebuilt by Dear Esther developer The Chinese Room with 'different gameplay mechanics and RPG systems'. The game's now slated for a fall 2024 release.""This certainly isn't what I expected. The troubledVampire: The Masquerade - Bloodlines 2, which I'd just about given up on, is now set to release next fall, over four years after its initial intended launch. Paradox Interactive has tapped The Chinese Room, developer of Dear Esther and Everybody's Gone to the Rapture, as the studio to bring the fraught RPG across the finish line."Fraught" doesn't really begin to describe Bloodlines 2. The sequel to Troika's 2004 cult classic (and one of myvery favorite games) was initially supposed to come out in March 2020. Its first major delay came with the news that lead writer Brian Mitsoda (who also had a big hand in the original game) and creative director Ka'ai Cluneyhad been fired. Developer Hardsuit Labs was taken off the project entirely, and the game wasdelayed indefinitelyin 2021.The Chinese Room was brought in shortly after that, it's now been revealed. Ahead of today's news, I had the chance to talk to Paradox Interactive VP of World of Darkness (the broader setting of Vampire: The Masquerade) Sean Greaney, as well as Alex Skidmore, creative director of Bloodlines 2. After speaking to them, I remain uncomfortably in the dark about what happened to Hardsuit Labs' version of Bloodlines 2, but I came away excited for The Chinese Room's vision for Vampire: the Masquerade.I was initially surprised at the choice of developer⁠—The Chinese Room has thus far been known for narrative and atmosphere-heavy, gameplay-lite projects—but the more I chewed on it, the more exciting the prospect became. One of Bloodlines 1's main appeals is its dense, textured, turn-of-the-millennium LA noir⁠, and The Chinese Room has excelled at evoking a similar sense of place in its games.The Chinese Room has kept Bloodlines 2's initial planned setting of Seattle, and while Greaney noted that they "have been able to reuse a significant amount of art and level design" from Hardsuit's project, Skidmore was quick to clarify that The Chinese Room is using "a new code base with different gameplay mechanics and RPG systems." Bloodlines 2 is also still set at yuletide, but is now in the grips of a historic snowstorm, and Bloodlines 2's new trailer and concept art remind me of the OG Max Payne's grimy, modern NYC Ragnarök."(keep reading)PCGamer: https://lnkd.in/gZ-bUJwR#gameindustry #videogames #rpg #gamedev #reboot #vampire #worldofdarkness #paradox

    Vampire: The Masquerade - Bloodlines 2 has been quietly rebuilt by Dear Esther developer The Chinese Room with 'different gameplay mechanics and RPG systems' pcgamer.com

    13

    3 Comments

    Like Comment

    To view or add a comment, sign in

  • Robert Chen

    15 years of experience in the SEA gaming industry (Marketing, Business Development, Community Management, Product Management) 15年东南亚游戏行业经验(营销,商务,社群,产品管理)

    • Report this post

    #Korean game developers are starting to realize the value of their #Game #IP and working hard to expand them these couple of years. From #Nexon there is #MapleStory and #DungeonAndFighter, from #Netmarble there is #SevenKnights, and from #NCSOFT there is #Lineage and more recently, #BladeAndSoul.I covered a number of games announced at #GStar2023, so feel free to take a look!https://lnkd.in/gxKJngcW#Gaming #Games #GStar

    2

    3 Comments

    Like Comment

    To view or add a comment, sign in

  • Stephen Agorsor

    Online Publisher presso Google Adsense

    • Report this post

    Naruto-Chakra SagaGAMES ∙ 2023ASSISTRA TECHChakra Saga is a strategic turn-based RPG mobile game. Players must have certain thinking abilities and strategic vision to defeat their opponents. The game loading speed is fast, the fluency is good, and the picture quality is clear, allowing players to experience a smooth gaming experience. In addition, the game also has super value welfare gift packs to receive for free, allowing players to enjoy more surprises and fun in the gameGame FeaturesClassic Inheritance, Reignite the Battle BloodInheriting the Way of Ninja, fettering newborns; the will of fire will never go out!A story that has never ended, ninjutsu that has never been witnessed, passion and emotion that have never been forgotten, concerns and friendship that have never been let go, and the fetters of fate that cannot be let go! The classic ninja plot is restored, the classic battle is perfectly reproduced, and the bloody memories and fighting spirit of the past are brought back. The classic masterpiece will be restarted again!Ninja combination to create a super lineupRecruit ninja masters, make any combination and match as you like, form the strongest ninjutsu lineup that belongs only to you, open your own legend, and fight and grow in the endless ninjutsu. Same lineup, but different results. Every ninja duel is unique!Ingenious design and shapeThis game's modeling and music effects are the ingenuity of the creative team, and the most original intentions are devoted to creating the most original characters, skill features, storylines, and other classic visual presentations for players. Exquisitely make the action sequence stitches of each hero, and create every peak and powerful hero to reach the pinnacle of ninjutsu in the world of ninjas.Multiple training systems and gameplay systemsThe game has a rich and exclusive hero customization development system. Players can match ninjutsu skills at will, activate exclusive blood talents, and train heroes to become the strongest ninja fighters. And the game also has wonderful and diverse gameplay, bringing players a wonderful game experience visual feast!Content Link:https://lnkd.in/d4jK6TbQ #like #development #content #team #design #experience #training #tech #quality #creative #music #gaming

    ‎Naruto-Chakra Saga apps.apple.com
    Like Comment

    To view or add a comment, sign in

  • Logan Abbott

    President of SourceForge & Slashdot

    • Report this post

    ''Tetris Reversed'? Alexey Pajitnov Shows Footage From Rediscovered Prototype for 'Tetris' Sequel: Tetris creator Alexey Pajitnov and others spoke at the Game Developers Conference about Tetris Reversed, reports VentureBeat — and told the story of "a lost prototype of a Tetris game that was never published."But little did Pajitnov know that an engineer in charge of the game, Vedran Klanac, had kept a copy of it. Through the help of intermediaries, he showed it to Pajitnov and the two shared their memories of what happened to the lost game...Pajitnov has lived in the U.S. since 1991, where he has been involved in the development of games such as Pandora's Box and worked with companies such as Microsoft and WildSnake Software... Klanac is the CEO of Ocean Media, and he is originally from Zagreb, Croatia. He was an aerospace engineer who started his career in the games industry with Croteam where he built the physics engine for Serious Sam 2.Since 2006, he has been running Ocean Media, a game publishing company with a focus on consoles. During the last 20 years, he was involved in production as a programmer and executive producer in more than 200 projects. And it turns out he was the programmer who created the Tetris Reversed code based on instructions from Pajitnov, who had passed them on through a middleman. In 2011, programmer Vedran Klanac went to the NLGD Festival of Games in Utrecht, The Netherlands. He listened to a talk on a charitable effort from Martin de Ronde, a cofounder of game studio Guerrilla Games. Klanac said in an interview with GamesBeat that he listened to De Ronde's talk and offered to help. De Ronde came back months later saying he had an agreement with Pajitnov about creating a new prototype for a Tetris game.De Ronde asked if Klanac if he wanted to make Tetris Reversed by Pajitnov."Are you kidding me?" Klanac reacted.The idea is still to survive as long as you can, according to the article — but the entire playfield was accessible. "For the first time in public, they showed the video of the prototype in action," according to the article, which also records Pajitnov reaction. "When you see the gameplay video, and when you look at the design elements. This is Tetris for like 300 IQ people."No word on yet on whether the game will ever be officially published.Read more of this story at Slashdot.

    Like Comment

    To view or add a comment, sign in

  • Slashdot Media

    15,085 followers

    • Report this post

    ''Tetris Reversed'? Alexey Pajitnov Shows Footage From Rediscovered Prototype for 'Tetris' Sequel: Tetris creator Alexey Pajitnov and others spoke at the Game Developers Conference about Tetris Reversed, reports VentureBeat — and told the story of "a lost prototype of a Tetris game that was never published."But little did Pajitnov know that an engineer in charge of the game, Vedran Klanac, had kept a copy of it. Through the help of intermediaries, he showed it to Pajitnov and the two shared their memories of what happened to the lost game...Pajitnov has lived in the U.S. since 1991, where he has been involved in the development of games such as Pandora's Box and worked with companies such as Microsoft and WildSnake Software... Klanac is the CEO of Ocean Media, and he is originally from Zagreb, Croatia. He was an aerospace engineer who started his career in the games industry with Croteam where he built the physics engine for Serious Sam 2.Since 2006, he has been running Ocean Media, a game publishing company with a focus on consoles. During the last 20 years, he was involved in production as a programmer and executive producer in more than 200 projects. And it turns out he was the programmer who created the Tetris Reversed code based on instructions from Pajitnov, who had passed them on through a middleman. In 2011, programmer Vedran Klanac went to the NLGD Festival of Games in Utrecht, The Netherlands. He listened to a talk on a charitable effort from Martin de Ronde, a cofounder of game studio Guerrilla Games. Klanac said in an interview with GamesBeat that he listened to De Ronde's talk and offered to help. De Ronde came back months later saying he had an agreement with Pajitnov about creating a new prototype for a Tetris game.De Ronde asked if Klanac if he wanted to make Tetris Reversed by Pajitnov."Are you kidding me?" Klanac reacted.The idea is still to survive as long as you can, according to the article — but the entire playfield was accessible. "For the first time in public, they showed the video of the prototype in action," according to the article, which also records Pajitnov reaction. "When you see the gameplay video, and when you look at the design elements. This is Tetris for like 300 IQ people."No word on yet on whether the game will ever be officially published.Read more of this story at Slashdot.

    2

    Like Comment

    To view or add a comment, sign in

  • Slashdot

    7,889 followers

    • Report this post

    ''Tetris Reversed'? Alexey Pajitnov Shows Footage From Rediscovered Prototype for 'Tetris' Sequel: Tetris creator Alexey Pajitnov and others spoke at the Game Developers Conference about Tetris Reversed, reports VentureBeat — and told the story of "a lost prototype of a Tetris game that was never published."But little did Pajitnov know that an engineer in charge of the game, Vedran Klanac, had kept a copy of it. Through the help of intermediaries, he showed it to Pajitnov and the two shared their memories of what happened to the lost game...Pajitnov has lived in the U.S. since 1991, where he has been involved in the development of games such as Pandora's Box and worked with companies such as Microsoft and WildSnake Software... Klanac is the CEO of Ocean Media, and he is originally from Zagreb, Croatia. He was an aerospace engineer who started his career in the games industry with Croteam where he built the physics engine for Serious Sam 2.Since 2006, he has been running Ocean Media, a game publishing company with a focus on consoles. During the last 20 years, he was involved in production as a programmer and executive producer in more than 200 projects. And it turns out he was the programmer who created the Tetris Reversed code based on instructions from Pajitnov, who had passed them on through a middleman. In 2011, programmer Vedran Klanac went to the NLGD Festival of Games in Utrecht, The Netherlands. He listened to a talk on a charitable effort from Martin de Ronde, a cofounder of game studio Guerrilla Games. Klanac said in an interview with GamesBeat that he listened to De Ronde's talk and offered to help. De Ronde came back months later saying he had an agreement with Pajitnov about creating a new prototype for a Tetris game.De Ronde asked if Klanac if he wanted to make Tetris Reversed by Pajitnov."Are you kidding me?" Klanac reacted.The idea is still to survive as long as you can, according to the article — but the entire playfield was accessible. "For the first time in public, they showed the video of the prototype in action," according to the article, which also records Pajitnov reaction. "When you see the gameplay video, and when you look at the design elements. This is Tetris for like 300 IQ people."No word on yet on whether the game will ever be officially published.Read more of this story at Slashdot.

    1

    Like Comment

    To view or add a comment, sign in

  • Roopesh Verma

    Ex Game Developer Intern - MyyHashstash | Ex- LTTS | Passionated Game Dev and Filmmaker

    • Report this post

    It's always exciting to share a new game! Well in this case, it's a classic game with a new twist.Presenting Snake - Co Op. Same Snake, but it's two this time!So here is some details on the game!🐍 Gameplay - This is the classic snake game, your snake goes up, down, left and right.- If you collide into yourself,Game Over!- There are two kinds of food - 🍎Mass Gain- Increase snake's length and its points🔥Mass Burner- Decrease snake's length and its points-> Here are some addon's, the Powerups!!There are 3 power-ups in this game🛡 Shield→ Snake will have a shield and the snake will not die when the shield is active.2️⃣ ❌ Score Boost→ Snake will gain 2x Score Points for each mass-gainer food.🏃♂️ Speed Up→ Snake should increase the speed after collecting this power-up.Here is the special addon ->the CoOpTwo players can fight each other and score as many point as possible. The only way to win, is to bite the other snake. This has been fun and challenging making this game! Here is the link to play the game online -> (PS. There are UI issues on website) https://lnkd.in/d_REKdppThis game was part of assignment submission to Outscal, Mayank Grover and Malhar Devasthali!#unity #gamedevelopment #outscal

    18

    1 Comment

    Like Comment

    To view or add a comment, sign in

  • Gaming Community

    155 followers

    • Report this post

    How about this - The fan game's UI looks even better than that of the original project. - and consider kaedim3d.com for AI that turns images into 3d game assets in minutes #buildingbettergames #Gaming #gamedev #Games #IndieGameDev

    Developer Makes a Deltarune Fan-Game in Godot Engine 80.lv
    Like Comment

    To view or add a comment, sign in

Alexander Rehm on LinkedIn: Kenshi, the genre-mashing open-world RPG from LO-FI GAMES LTD, has… (31)

Alexander Rehm on LinkedIn: Kenshi, the genre-mashing open-world RPG from LO-FI GAMES LTD, has… (32)

22,182 followers

  • 2,192 Posts
  • 1 Article

View Profile

Follow

More from this author

  • Why Security (still) matters for SaaS Companies Alexander Rehm 3y

Explore topics

  • Sales
  • Marketing
  • Business Administration
  • HR Management
  • Content Management
  • Engineering
  • Soft Skills
  • See All
Alexander Rehm on LinkedIn: Kenshi, the genre-mashing open-world RPG from LO-FI GAMES LTD, has… (2024)
Top Articles
Latest Posts
Article information

Author: Rueben Jacobs

Last Updated:

Views: 5458

Rating: 4.7 / 5 (77 voted)

Reviews: 92% of readers found this page helpful

Author information

Name: Rueben Jacobs

Birthday: 1999-03-14

Address: 951 Caterina Walk, Schambergerside, CA 67667-0896

Phone: +6881806848632

Job: Internal Education Planner

Hobby: Candle making, Cabaret, Poi, Gambling, Rock climbing, Wood carving, Computer programming

Introduction: My name is Rueben Jacobs, I am a cooperative, beautiful, kind, comfortable, glamorous, open, magnificent person who loves writing and wants to share my knowledge and understanding with you.