Mortal Kombat 1 patch notes for April 16 update | esports.gg (2024)

Ermac has arrived in Mortal Kombat 1 alongside an army of souls that empower him. The character's design and move set look outstanding, and players are eager to hit the lab with the telekinetic being. With Ermac, Netherrealm Studios and Warner Bros. Games have unleashed a new Mortal Kombat 1 patch with notes filled with character changes, gameplay aspects, and much more.

This article details every change in the latest Mortal Kombat 1 update.

The latest Mortal Kombat 1 patch notes address everything, from graphical issues to character adjustments. Some characters, such as Reptile and Scorpion, even received new moves.

Below, we have provided a complete list of the Mortal Kombat 1 patch notes drawn directly from the WB website:

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Ermac Fighter to Roster
  • Added Deception skins for Shao Kahn & Sindel and Deadly Alliance skins for Quan Chi & Shang Tsung
  • Fixed several visual issues with brutalities
  • Improved AI ability to perform and defend against Wakeup & Reversal Attacks
  • Guest Users can now access unlocks in Local Versus
  • Fixed Gameplay > Pause Delay setting affecting modes outside of gameplay
  • Fixed situations where health values displayed during Survivor Tower could be incorrect
  • Fixed issue that could cause Daily & Weekly Quests to display incorrect time remaining
  • Fixed an issue that could cause Streak Stat to not be tracked properly after Kombat League & KOTH matches
  • Fixed situation where game could become unresponsive if internet connection is lost while a DLC character is being purchased from Fighter Select
  • Adjusted Fatal Blow Boost timing & damage during Story Mode Kameo Fatal Blows
  • Improved timing in Mortal Kombat 1 patch notes to be more intuitive for both players regaining control after a Match Extended occurs
  • Fixed camera issue that could occur when rapidly entering and exiting Kustomize Photo Mode
  • Added missing Lesson Komplete announcer audio on Kombo Challenges
  • Fighters can now be rotated in the Premium Shop & Seasonal Store with the Right Stick
  • Added Change Pose option in Kustomize Photo Mode
  • Fixed issue with Replays where an incorrect name may appear after viewing a Kombat Kard
  • Fixed several audio issues with Replays when playing at 1/2 speed
  • Fixed issue where game could become unresponsive if user signs out while watching a Replay
  • Fixed issue with Kameo moves not executing while the Roster character is performing a dash with specific timing
  • Fixed issue that could briefly cause incorrect Victim Regions to be used after duck blocking an attack then letting go of the block button and remaining idle
  • Fixed rare situations of incorrect gameplay face animations being displayed
  • Adjusted Opponent’s position on the first frame of some standing reactions
  • Fixed an issue that was preventing Maximum Damage from triggering in multiplayer modes
  • Fixed motion blur during some moves being applied differently for Player 2
  • Online

  • Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to KOTH Matches
  • Fixed several issues with Krossplay & KOTH invites
  • Fixed "Players Met" not updating with players from Private Matches
  • Fixed a long delay that could sometimes occur if your opponent's connection is lost during Kasual Versus
  • Fixed issue that could cause players to have to wait for the timer to expire if the King leaves the lobby before first match has started
  • Fixed issue causing some Quests to track during Private online matches

  • Fixed Mask consumables not working during Survival missions
  • Fixed issue that could cause some opponents to have incorrect names during Endurance & Ambush fights
  • Fixed rare situations where a new Endurance fight opponent would not be facing the correct direction
  • Fixed visual issue with Endurance matches where some attacks that could cause the opponent to explode twice when defeated
  • Fixed issue that could cause Kombo Attacks to not cancel into Talisman Activations

  • Added UI element to display the current Hourglass level used by Inevitable & Fixed Point
  • Atomic Driver (Jump + Back Punch, Front Punch, Front Punch + Back Punch) now has 2 more frames of hit advantage and releases opponent from the synchronized animation earlier
  • Fixed issue that could cause Slow Down (Towards + Front Punch, Back Punch) Stone Tablet to spawn in incorrect location when done near the corner
  • Fixed camera issues that could occur during History Lesson while in an online match with high latency

  • Electromagnetic Storm no longer pulls in airborne opponents that are not in a combo, has less pushback on block for all hits except final hit, and does 27 less damage
  • Electromagnetic Storm & Enhanced Electromagnetic Storm no longer hit airborne opponents that are not in a combo and have 10 more frames of recovery on block
  • Increased recovery on miss of Electric Fly & (Air) Electric Fly by 8 frames
  • Razzle Dazzle & Enhanced Razzle Dazzle has 1 more start-up frame, 5 more blockstun frames, and increased pushback on block in Mortal Kombat 1 patch notes
  • While Electric Charge is active, Razzle Dazzle & Enhanced Razzle Dazzle will gain extra block stun and pushback if (Back Punch) is held
  • Enhanced Razzle Dazzle follow-up has a different hit reaction
  • Electric Charge takes twice as long to reach maximum charge
  • Fixed lingering audio if Lightning Strikes (away + Back Punch) is interrupted by a Kameo Partner

  • Added new Basic Attacks, Shipwrecker (Towards + Front Punch) & Puddle Step (Away + Front Kick)
  • Added new Kombo Attacks, Kraken Killer (Towards + Front Punch, Back Punch) & Surface Breacher (Away + Front Kick, Back Kick)
  • When It Rains… (Back Punch, Front Punch, Front Punch) first hit has 2 more frames of hit advantage
  • Flood Gate (Towards + Back Punch) has 7 more frames of hit advantage & recovers 2 frames slower on hit
  • Undertow (Towards + Back Punch, Front Punch) has 5 more frames of hit advantage, 5 less blockstun frames, & recovers 5 frames faster
  • Waterwhirled (Towards + Back Punch, Front Punch, Front Kick) starts up 5 frames faster
  • Water Beam Charge can now be cancelled into some other Special Moves
  • Water Beam Charge Cancel can now be done 5 frames faster & only be used once per Kombo
  • Rain God now has 4 more frames of start-up when done as a cancel during a combo
  • Fixed being unable to duck block after dashing during Water Beam Charge Cancel or Hydropho-Kick Charge Cancel

  • Killer Kick (Front Punch, Front Punch, Back Kick) can now be cancelled into (Air) Falling Fangs
  • Froggy Knee (Back Punch, Front Kick) and Kneet Trick (Towards + Back Punch, Front Kick) now move slightly further and have a larger hit region when opponent is in a combo
  • Devastating Blow (Away + Back Punch) fully charged now starts up 3 frames faster and recovers 3 frames faster
  • Kroco-Die-Le (Front Kick) first hit has 12 more frames of hit advantage
  • Acid Spit Ball is a new Special Move performed by holding (Front Punch) during Acid Spit or Enhanced Acid Spit
  • (Air) Falling Fangs & Enhanced (Air) Falling Fangs can now be cancelled by holding Down
  • Enhanced Invisibility now becomes fully invisible about 2 seconds faster

  • Added new Kombo Attack Fire Pillar Thrust (Towards + Front Kick, Back Kick)
  • Increased Hit Region & landing speed of Get Over There (Jump + Front Punch, Front Punch, Back Punch) and it now has a different hit reaction
  • Fixed rare situation where opponent would pass through Scorpion after being hit by Spear near the corner in Mortal Kombat 1 patch notes
  • Fixed being able to extend Finish Him sequence by duck attacks cancelled into Spear

  • Input for (Air) Hairball can now be buffered during the start-up of (Air) Levitate
  • Fixed rare issue with (Air) Levitate which could cause the move to become disabled if Sindel performs a grounded attack the same frame as landing from Levitate Cancel
  • When Enhanced Queen's Kommand hits Khameleon, the current Disguise color will be used for the Kameo meter
  • Fixed delay that could sometimes happen on being able to use Kameo moves after successful Enhanced Queen's Kommand

  • Heavy Overhand Of Justice (Back Punch) does 20 less damage
  • Enhanced Force Multiplier does 10 less damage on 2nd & 3rd hits
  • Activate Human Torpedo! does 10 less damage
  • Enhanced Human Torpedo! does 20 less damage & has increased combo damage scaling
  • Enhanced Sonic Boom does 20 less damage
  • Activate Force Field can absorb a maximum of 2 hits & lasts 2 seconds shorter
  • Fixed issue that could cause Eagly to still attack if Ground-Air Offensive or Beautiful Bird Bullet had just been blocked
  • Fixed issue with The Ultimate Ally causing hit pause to only apply to the opponent when it is interrupted instead of both players
  • Fixed issue that could cause Activate Human Torpedo! to sometimes push knocked down opponents
  • Fixed issue with Activate Anti-Gravity Soft Landing could go in an incorrect direction when cancelling into jump attacks near Arena walls
  • Fixed rare issue that could cause Enhanced Activate Forcefield to stack with other buff moves with specific timing
  • Fixed camera issue during a mirror match when both players perform "Activate Anti-Gravity" at the same time
  • When Fatal Blow is blocked or misses, Peacemaker's assault rifle will no longer disappear abruptly when hitting the ground
  • Fixed issue with Activate Force Field done at precise timing as the previous Force Field buff expires that could result in some missing visual effects
  • Fixed visual issue that could occur if Peacemaker was teleported by Motaro during some special moves with specific timing
  • Adjusted Helmet impact audio when Chambered Round Gear is equipped

That covers the expansive Mortal Kombat 1 patch notes for the April 16 update!

Mortal Kombat 1 patch notes for April 16 update | esports.gg (2024)
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