Mortal Kombat 1 now has Ermac. The telepathic gathered souls doubling as a telekinetic ninja is out and that means a balance change. This is across the board and you can see what that looks like thanks to Eventhubs.com. Check it out.
• Game Stability improvements
• Gameplay Performance improved for most Hardware configurations, including Valve SteamDeck
• Refined Online Benchmark’s Storage Speed check to determine Krossplay Matchmaking eligibility
• Fixed visual issue where Liu Kang’s hair would clip through his headband
• Fixed color of certain palettes for Smoke
• Fixed an issue causing a soft lock during KOTH matches
• Move list corrections & Localization fixes
• AI adjustments & improvements
• Improvements to Screen Reader functionality
• Added Ermac Fighter to Roster
• Added Deception skins for Shao Kahn & Sindel and Deadly Alliance skins for Quan Chi & Shang Tsung
• Fixed several visual issues with brutalities
• Improved AI ability to perform and defend against Wakeup & Reversal Attacks
• Guest Users can now access unlocks in Local Versus
• Fixed Gameplay > Pause Delay setting affecting modes outside of gameplay
• Fixed situations where health values displayed during Survivor Tower could be incorrect
• Fixed issue that could cause Daily & Weekly Quests to display incorrect time remaining
• Fixed an issue that could cause Streak Stat to not be tracked properly after Kombat League & KOTH matches
• Fixed situation where game could become unresponsive if internet connection is lost while a DLC character is being purchased from Fighter Select
• Adjusted Fatal Blow Boost timing & damage during Story Mode Kameo Fatal Blows
• Improved timing to be more intuitive for both players regaining control after a Match Extended occurs
• Fixed camera issue that could occur when rapidly entering and exiting Kustomize Photo Mode
• Added missing Lesson Komplete announcer audio on Kombo Challenges
• Fighters can now be rotated in the Premium Shop & Seasonal Store with the Right Stick
• Added Change Pose option in Kustomize Photo Mode
• Fixed issue with Replays where an incorrect name may appear after viewing a Kombat Kard
• Fixed several audio issues with Replays when playing at 1/2 speed
• Fixed issue where game could become unresponsive if user signs out while watching a Replay
• Fixed issue with Kameo moves not executing while the Roster character is performing a dash with specific timing
• Fixed issue that could briefly cause incorrect Victim Regions to be used after duck blocking an attack then letting go of the block button and remaining idle
• Fixed rare situations of incorrect gameplay face animations being displayed
• Adjusted Opponent’s position on the first frame of some standing reactions
• Fixed an issue that was preventing Maximum Damage from triggering in multiplayer modes
• Fixed motion blur during some moves being applied differently for Player 2
• Adjustments to Rollback to improve online performance
• Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to KOTH Matches
• Fixed several issues with Krossplay & KOTH invites
• Fixed “Players Met” not updating with players from Private Matches
• Fixed a long delay that could sometimes occur if your opponent’s connection is lost during Kasual Versus
• Fixed issue that could cause players to have to wait for the timer to expire if the King leaves the lobby before first match has started
• Fixed issue causing some Quests to track during Private online matches
• Fixed Mask consumables not working during Survival missions
• Fixed issue that could cause some opponents to have incorrect names during Endurance & Ambush fights
• Fixed rare situations where a new Endurance fight opponent would not be facing the correct direction
• Fixed visual issue with Endurance matches where some attacks that could cause the opponent to explode twice when defeated
• Fixed issue that could cause Kombo Attacks to not cancel into Talisman Activations
• Fixed Block Mode > Up Block not working correctly if opponent is hit then player switches sides with a jump attack
• Fixed rare issue causing certain attacks to not trigger Breaker while Kustom Dummy with Breaker Mode On is used
• Fixed damage numbers overlapping during Fatal Blows with multiple hits in quick succession
• Fixed Random Playback Trigger not picking a random recording upon Practice Resetting before the current recording playback finishes
• Fixed Bleeding Blade being unable to trade hits.
• Fixed Settled Dispute (Dowm + Back Punch) causing incorrect knockdown animation when hitting a Kameo.
• Fixed visual issue with Shao not dropping his axe as expected when defeated by a Brutality while performing certain attacks.
• Added UI element to display the current Hourglass level used by Inevitable & Fixed Point.
• Atomic Driver (Jump + Back Punch, Front Punch, Front Punch + Back Punch) now has 2 more frames of hit advantage and releases opponent from the synchronized animation earlier.
• Fixed issue that could cause Slow Down (Towards + Front Punch, Back Punch) Stone Tablet to spawn in incorrect location when done near the corner.
• Fixed camera issues that could occur during History Lesson while in an online match with high latency.
• Fixed Batters Up-percut (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo.
• Fixed issue that could cause a Neoplasm projectile to no longer be active if a second Neoplasm attack is done with specific timing in rapid succession.
• Fixed Sub-Zero Arctic Armor losing visual effects if Havik’s Throws are escaped.
• Fixed incorrect animation being briefly used if using Sento Stance with Practice Settings -> Team Settings.
• Fixed color of Kameo meter if using Sento Stance Ancestor with Practice Settings -> Team Settings.
• Fixed rare situation that could cause the opponent to face the wrong direction when hit with Low Dragon.
• Fixed rare issue that could cause Roll to use an incorrect animation when interacting with some Modifiers.
• Fixed Deep Slash (Jump + Front Punch) not being able to combo into Hex Kick (Front Kick).
• Fixed rare issue with (Air) Dash specials which could cause Enhanced (Air) Dash to be prioritized if Nitara performs a grounded attack the same frame as landing after an (Air) Dash.
• Electromagnetic Storm no longer pulls in airborne opponents that are not in a combo, has less pushback on block for all hits except final hit, and does 27 less damage
• Electromagnetic Storm & Enhanced Electromagnetic Storm no longer hit airborne opponents that are not in a combo and have 10 more frames of recovery on block
• Increased recovery on miss of Electric Fly & (Air) Electric Fly by 8 frames
• Razzle Dazzle & Enhanced Razzle Dazzle has 1 more start-up frame, 5 more blockstun frames, and increased pushback on block
• While Electric Charge is active, Razzle Dazzle & Enhanced Razzle Dazzle will gain extra block stun and pushback if (Back Punch) is held
• Enhanced Razzle Dazzle follow-up has a different hit reaction
• Electric Charge takes twice as long to reach maximum charge
• Fixed lingering audio if Lightning Strikes (away + Back Punch) is interrupted by a Kameo Partner
• Added new Basic Attacks, Shipwrecker (Towards + Front Punch) & Puddle Step (Away + Front Kick)
• Added new Kombo Attacks, Kraken Killer (Towards + Front Punch, Back Punch) & Surface Breacher (Away + Front Kick, Back Kick)
• When It Rains… (Back Punch, Front Punch, Front Punch) first hit has 2 more frames of hit advantage
• Flood Gate (Towards + Back Punch) has 7 more frames of hit advantage & recovers 2 frames slower on hit
• Undertow (Towards + Back Punch, Front Punch) has 5 more frames of hit advantage, 5 less blockstun frames, & recovers 5 frames faster
• Waterwhirled (Towards + Back Punch, Front Punch, Front Kick) starts up 5 frames faster
• Water Beam Charge can now be cancelled into some other Special Moves
• Water Beam Charge Cancel can now be done 5 frames faster & only be used once per Kombo
• Rain God now has 4 more frames of start-up when done as a cancel during a combo
• Fixed being unable to duck block after dashing during Water Beam Charge Cancel or Hydropho-Kick Charge Cancel
• Killer Kick (Front Punch, Front Punch, Back Kick) can now be cancelled into (Air) Falling Fangs
• Froggy Knee (Back Punch, Front Kick) and Kneet Trick (Towards + Back Punch, Front Kick) now move slightly further and have a larger hit region when opponent is in a combo
• Devastating Blow (Away + Back Punch) fully charged now starts up 3 frames faster and recovers 3 frames faster
• Kroco-Die-Le (Front Kick) first hit has 12 more frames of hit advantage
• Acid Spit Ball is a new Special Move performed by holding (Front Punch) during Acid Spit or Enhanced Acid Spit
• (Air) Falling Fangs & Enhanced (Air) Falling Fangs can now be cancelled by holding Down
• Enhanced Invisibility now becomes fully invisible about 2 seconds faster
• Added new Kombo Attack Fire Pillar Thrust (Towards + Front Kick, Back Kick)
• Increased Hit Region & landing speed of Get Over There (Jump + Front Punch, Front Punch, Back Punch) and it now has a different hit reaction
• Fixed rare situation where opponent would pass through Scorpion after being hit by Spear near the corner
• Fixed being able to extend Finish Him sequence by duck attacks cancelled into Spear
• Input for (Air) Hairball can now be buffered during the start-up of (Air) Levitate
• Fixed rare issue with (Air) Levitate which could cause the move to become disabled if Sindel performs a grounded attack the same frame as landing from Levitate Cancel
• When Enhanced Queen’s Kommand hits Khameleon, the current Disguise color will be used for the Kameo meter
• Fixed delay that could sometimes happen on being able to use Kameo moves after successful Enhanced Queen’s Kommand
• Fixed issue that could cause Tele-Stab (Away + Back Punch) to miss opponents when cornered and performed immediately after being hit by a throw
• Fixed rare issue with (Air) Fly specials which could cause Enhanced (Air) Fly to be prioritized if Omni-Man performs a grounded attack the same frame as landing after an (Air) Fly
• Zone of Waste armor being applied no longer resets combo counter & damage scaling
• Fixed issue that could cause Zone of Fear to not spawn if opponent is performing a Parry
• Fixed issue with Field of Bones that could cause two Bone Cages to appear
• Fixed Zone of Waste able create two Zones when using Practice Settings -> Team Settings
• Enhanced Zone of Waste is now available in Practice Settings -> Team Settings
• Heavy Overhand Of Justice (Back Punch) does 20 less damage
• Enhanced Force Multiplier does 10 less damage on 2nd & 3rd hits
• Activate Human Torpedo! does 10 less damage
• Enhanced Human Torpedo! does 20 less damage & has increased combo damage scaling
• Enhanced Sonic Boom does 20 less damage
• Activate Force Field can absorb a maximum of 2 hits & lasts 2 seconds shorter
• Fixed issue that could cause Eagly to still attack if Ground-Air Offensive or Beautiful Bird Bullet had just been blocked
• Fixed issue with The Ultimate Ally causing hit pause to only apply to the opponent when it is interrupted instead of both players
• Fixed issue that could cause Activate Human Torpedo! to sometimes push knocked down opponents
• Fixed issue with Activate Anti-Gravity Soft Landing could go in an incorrect direction when cancelling into jump attacks near Arena walls
• Fixed rare issue that could cause Enhanced Activate Forcefield to stack with other buff moves with specific timing
• Fixed camera issue during a mirror match when both players perform “Activate Anti-Gravity” at the same time
• When Fatal Blow is blocked or misses, Peacemaker’s assault rifle will no longer disappear abruptly when hitting the ground
• Fixed issue with Activate Force Field done at precise timing as the previous Force Field buff expires that could result in some missing visual effects
• Fixed visual issue that could occur if Peacemaker was teleported by Motaro during some special moves with specific timing
• Adjusted Helmet impact audio when Chambered Round Gear is equipped
• Frost:
– Fixed rare issue that could cause Snow Flakes to cause a desync during a Krossplay match
• Jax:
– Slightly increased hit region on Back Breaker when opponent is in a combo
– Fixed issue with Kameo meter color getting stuck purple if practice reset is used at specific timing
• Kung Lao:
– Buzz Saw no longer hits airborne opponents not in a combo
• Sektor
– Flame Thrower second hit now is considered a projectile instead of melee attack
• Scorpion
– Hell Blades hit reaction has 13 more frames of hit advantage before the opponent is knocked down
• Sonya
– Sonya will no longer be pushed by the opponent while charging Energy Rings
• Tremor
– Rolling Rock & Ground Pound no longer hit airborne opponents not in a combo
• Khameleon
– Increased hit region on 2nd hit of Fan Toss for the first frame the attack is active
– Fixed rare issue that could cause incorrect combo scaling when using Sai or Fan Lift in a combo
• Janet Cage
– Slightly increased combo damage scaling on Box Office Bomb & Box Office Bang
– Fixed several attacks performing hit-only follow-ups when connecting with Mime Time
– Fixed Forceball visual issues when being reflected or destroyed
– Sweepstakes (Away + Back Kick during Stunt Double) no longer hits airborne opponentsnot in a combo
• Shujinko recovers from his Breaker 15 frames earlier
• Fixed Shujinko being briefly invisible if he performs a Breaker then immediately performs Kameo attack
• Most Copy Kat & Mimic additional abilities are now shown in the move list
• Shujinko has learned additional Kopy Kat & Mimic abilities from many Fighters
• Ashrah:
– Mimic Light Ascension recovers 7 frames faster
– Hold Down during Kopy Kat Heaven’s Beacon to perform Hell’s Pillar
• Baraka:
– Copy Kat Bleeding Blade recovers 9 frames faster
– Mimic Stab Stab will now briefly impale airborne opponents with Broken Blades dealing bleed damage over time and causing them to take increased block damage
– Hold Down during Mimic Stab Stab to perform Baraka Barrage
• Geras:
– Shujinko advances slightly during Kopy Kat Sandstorm
– Hold Down during Kopy Kat Sandstorm to perform Denial
• General Shao: – Kopy Kat Power Strike recovers 3 frames faster
– Hold Up during Mimic Death Quake to perform Klassic Kahn
• Havik:
– Shujinko advances slightly during Mimic Seeking Neoplasm
– Hold Down during Mimic Seeking Neoplasm to perform Neoplasm
• Johnny Cage:
– Kopy Kat Shadow Kick recovers 5 frames faster on hit, 10 frames faster on miss, & is now -7 on block (up from -15)
– Mimic now performs Rising Star instead of Ball Buster
– Hold Down during Kopy Kat Shadow Kick to perform Ball Buster
– Hold Down during Mimic Rising Star to perform Throwing Shade
• Kenshi:
– Shujinko advances slightly during Kopy Kat Ancestral Guard
– Hold Down during Kopy Kat Ancestral Guard to perform Force Push
– Hold Up during Mimic Summon Ancestor to perform Soaring Sento
• Kitana:
– Kopy Kat Square Wave can be repeated by pressing Up + Kameo as he hits up to 2 times
– Kopy Kat Square Wave is now -12 on block at close range (up from -22)
– Shujinko advances slightly during Mimic Fan-Nado & now recovers 21 frames faster on hit
– Hold Down during Kopy Kat Square Wave to perform Fan Toss
• Kung Lao:
– Kopy Kat Buzzsaw recovers 16 frames faster
– Hold Up during Mimic Shaolin Spin to perform Soaring Monk
– Hold Down during Mimic Shaolin Spin to perform Kung-Kussion
• Li Mei:
– Shujinko advances slightly during Kopy Kat Shi Zi Lion
– Kopy Kat Shi Zi Lion recovers 10 frames faster on hit & 16 frames faster on miss or block
– Hold Up during Mimic Nova Blast to perform Sky Lantern
– Press Up + Kameo just after Mimic Sky Lantern to perform Air Nova Blast
• Liu Kang:
– Kopy Kat Low Dragon recovers 10 frames faster
– Hold Up during Kopy Kat Low Dragon to perform Cosmic Flames
– Hold Up during Mimic Dragon’s Tail to perform Dragon’s Breath
• Mileena:
– Kopy Kat Straight Sai recovers 9 frames faster
– Fixed flickering visuals that could occur during Mimic Roll
– Shujinko will no longer sometimes switch sides when Mimic Roll is blocked
– Mimic Roll is now -33 on Block (up from -55) & recovers 7 frames faster on Hit
– Hold Down during Kopy Kat Straight Sai to perform Low Sai
• Nitara:
– Kopy Kat Bad Blood recovers 15 frames faster
– Mimic Leap Of Faith can now hit standing opponents & recovers 1 frame faster
– Hold Down during Mimic Leap Of Faith to perform Dark Plunge
– Hold Up during Mimic Leap Of Faith to perform Blood Sacrifice unless Nitara is Fighter Partner
• Raiden:
– Mimic Lightning Port now does 60 damage (up from 20)
– Hold Down during Kopy Kat Electric Orb to perform Electric Fly
• Rain:
– Mimic Upflow recovers 5 frames faster on hit
– Kopy Kat Water Beam can now be charged by hold Kameo Button
– Kopy Kat Water Beam Charge can be cancelled by Block for 1 bar of Super Meter
– Hold Down during Mimic Upflow to perform Water Gate Activate
• Reiko:
– Kopy Kat Tactical Takedown now recovers 13 frames faster on miss & is -14 on Block (up from -26)
– Mimic now performs Pale Rider instead of Retaliation
– Hold Up during Mimic Pale Rider to perform Retaliation
– Hold Down during Kopy Kat Tactical Takedown to perform Assassin Throwing Stars
• Reptile:
– Kopy Kat Acid Spit is now -7 on block (up from -10)
– Hold Up during Kopy Kat Acid Spit to perform Acid Spit Ball
– Hold Down during Mimic Force Ball to perform Dash Attack
• Scorpion:
– Hold Up during Kopy Kat Rope Spin to perform Flame-Port
– Hold Down during Mimic Spear to perform Devouring Flame
• Shang Tsung:
– When performing Mimic Form Stealer, Shujinko will wait until all ongoing effects are finished before morphing back from the opponent’s Kameo
– Fixed Shujinko morphing at the incorrect time during Shokan Stomp after Mimic Form Stealer when facing Shang Tsung & Goro
– Hold Up during Mimic Form Stealer to perform Far To Close Triple Ground Skull
– Hold Down during Mimic Form Stealer to perform Close To Far Triple Ground Skull
• Sindel:
– Hold Up during Kopy Kat Hair Ball to perform Queen’s Command
– Hold Down during Kopy Kat Hair Ball to perform Low Hairball
• Smoke:
– Kopy Kat Shadow Blade is now +11 on hit (up from 0)
– Hold Down during Kopy Kat Shadow Blade to perform Smoke Bomb
• Sub-Zero:
– Hold Up during Kopy Kat Ice Slide to perform Ice Clone Charge
– Hold Down during Mimic Ice Ball to perform Deadly Vapors
• Tanya:
– Kopy Kat Heavenly Hand recovers 9 frames faster
– Shujinko advances slightly during Mimic Drill Kick
– Tanya’s Staff will no longer appear in Shujinko’s hand when Mimic Drill Kick is blocked
– Hold Up during Mimic Drill Kick to perform Umgadi Dodge
• Omni-Man:
– Kopy Kat Mega Clap recovers 2 frames faster
– Hold Up During Mimic Honorable Death to perform Up And Away (was Hold Forward)
• Quan Chi:
– Hold Down during Kopy Kat Head Rush to perform Falling Death
• Peacemaker:
– Kopy Kat Force Multiplier recovers 6 frames faster
Article: https://www.eventhubs.com/news/2024/apr/16/mk1-ermac-compatibility-patch-notes/
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